Translation: the original days of the Walker quote: click to enter
Preface
This is a focus on the restoration shaman Guide PVE, both because I am a PVE player and because of the bad shaman in PVP. Mention PVP, I just change the prompt restoration of Germany is the (possibly to a simple PVP Guide) playing 2V2, 3V3, or wash and pray to find a strong element of 5V5 owner.
Restoration shaman have been recognized as the weakest of occupational therapy, there are two main reasons. The first and most important, in the classic old world, the shaman is indeed the weakest of the treatment. Poor equipment falling, and rely on the spirit of the magic of poor treatment response makes no suspense shaman is the worst treatment, and we all remember this, so restoration shaman is marked The second reason is that so much notoriety restoration shaman is not done voluntarily restored, but was forced to treat a friend or trade union, which obviously can not lead them to become outstanding, dedicated focus of treatment.
But do not be deceived by all the prejudices. Restoration shaman in TBC quite strong, but once the restoration shaman to get the needed equipment, will become a professional treatment than all other treatment. You need to do is to get needed equipment.
RAID
If you want to do a successful RAID recovery shaman, the first thing is the team need to address configuration. Give the group a great shaman BUFF, so make sure you have a hole in the DPS group, or will plug from the Wrath of Air / Mana Spring / Mana Tide and caster together, or will in the melee group inserted windy anger / power of the earth. And dark, animal husbandry is in a very pleasant, not very good shaman’s mana efficiency so dark, animal husbandry, the additional mana regeneration is very useful and even some of the fighting is considered to be.
Also make sure you select the correct target. Shaman was usually a knight to take care of the treatment tank is not a good way. RAID in the tank when the knights who look after the treatment when the shaman chain solutions with the splash damage is a more effective way. If your head is responsible for the team refused to allow restoration shaman treatment, crowding him.
Equipment and property
Equipment is very important for the restoration shaman. Now you might say Shaman born ordinary treatment, our lack of mana efficiency and healing spells diversity. Holy knights wearing bad equipment can decent treatment, while the shaman is completely replaced by the disaster. But from another perspective, in the game than any we can do a good job on the treatment of a grade. Holy Knights of good equipment is a good treatment, but equipped with a good shaman is a madman, regardless of HPS (healing per second) or HPM (healing per mana)
Concerns which properties depend on the game where you mix, so I put some into three categories: preschool, T4/T5 and T6
Preschool
Just use the word that rose to a level 70 restoration shaman. Equipment from 5 copies of the task, and PVP. The biggest problem at this stage is blue, in other words, you will be OOM too quickly leading to the dead because you can no longer treat them. At this time you should note that:
1.MP5. Every 5 seconds to restore the key to this stage. Any increase in your mana will make you stronger.
(2) intelligence. Fighting does not last long now, until more than three and a half minutes of fighting, MP5 will be more useful than intelligence, so this time heap more intelligence is good.
3 treatment. Treatment is a powerful property, but at this stage to maintain the ability to treat more important than the effects of treatment. Does not mean you have to avoid treatment, absolutely not, but do not focus on that.
4 endurance. Ability to survive of course important, but this time is a luxury. Will maintain the treatment is everything.
5 spirit. Completely useless. Should not say no with the spirit of the equipment, if improved, of course, spend. But if you wear with the spirit of the equipment, but there is a better in there and just put on.
6 spell crit. And the same spirit, not what you need.
7 magic speed. Doubt this stage you can get with this property and equipment.
T4/T5
Now you begin to collect some equipment, and even the whole purple. Your blue bar should be able to support longer, of course, blue is still a problem, but most of the time you can get. A dark, animal husbandry in the group, then you you can read 75-85% of the time Healing Wave or Chain Heal, although not the whole time, but that is about it.
1.MP5. 5 seconds back to blue is still your most important attribute, although not so decisive, but it is still the boss.
(2) treatment. We bear the amount of damage rising rapidly, so you need to have more therapeutic effect. When the team received a lot of damage, you will be asked to use the treatment chain group therapy, the treatment chain Guards really strong (125% of bonus healing), so would like to begin to pile up on the cool treatment of it.
3 endurance. Splash damage more noteworthy, therefore, have more HP becomes necessary.
4 spell crit is a bonus, do not expect it, but if violence is equipped with law, then the treatment is also good for the ancestors.
5 intelligence. Now lost its intellectual value, intellectual fighting continued too long leaving the items does not reflect the appropriate level. Your blue bar should be sufficient, to get from your epic in terms of intelligence.
6 magic speed is not needed, with the magic speed of it than those who can only tell you the guy with a good groove point.
T6
Now you will feel better, you no longer remember the last time OOM, or Knight a fierce encounter in the treatment of your time. Is necessary for your team, your team will be without a battle in some trouble.
1 full treatment at this stage is the most important. Blue is past tense of the problem, as long as you are willing to read as possible therapy. The effects of treatment for you, it is all, so the higher the better.
2.5 seconds back to blue. Mana is necessary, but must have a limit. About as long as you can reach 550mp5 (equipment, all kinds of Buff, pharmaceutical, adhesives, food, etc.), really do not need more, because they could ever use. The end of the battle left 90% of the blue will not make your treatment more than 10% of blue left more.
3 endurance. Endurance can be ranked second, life is all but you will bear a lot of RAID range of damage.
4 spell crit. You can not easily see it, unless the property is very good, but do not worry.
5 magic speed. Is still a luxury, unless blz get hold of magic required to accelerate the fight out of you before going to collect the property.
6 intelligence. Your mana but it is uncertain numbers, back to the blue is the theme of the game.
7 spirit. With the spirit of the guy wearing a threat to the position of your RAID.
I have been using a small formula (based largely on property and equipment model), it seems Behold is best suited for me.
1 stamina = 1 point
1 intellect = 1 point
A treatment effect = 1 point
1MP5 = 5 points
All other properties of 0
Now you can simply put a piece of equipment owned by the scores are added together, the higher the score the better equipment. A small example:
[Life in the Universe Ring] total 92 points, 57 (57 treatment) +35 (7MP5) = 92 points.
[Illusory hope of the Ring] a total of 71 points, 12 (12 Int) +0 (11 spirit) +59 (59 treatment) = 71 points.
According to Blizzard’s definition of these two items are the same level, 115 level, but for a restoration shaman, obviously life in the universe than the false hope of the Ring ring is a better choice.
Talent
After each stage of your talent should not be left intact. Early linked to talent you need more blue, then you use the talent to get more chances of survival.
Pre-school talent
0/5/56, the standard restoration shaman talent, focus your blue.
T4/T5 talent
8/0/53, Raid recovery talent, and now a lot of range of the Raid damage is inevitable, element of protection would be workable.
T6 talent
The Raid talent for a powerful shaman and equipment, you can use the quick-and-blue-consumption has been worse than the treatment of secondary waves, so no need to increase treatment and treatment of the road the wave.
Professional
Raid restoration shaman I recommend Alchemy and Enchanting.
-
Alchemy: Select the training grant for two reasons. First and foremost, you have the right to use the powerful [Alchemist’s Stone], until the balls to kill before they will get the best treatment for jewelry. The second reason, although Alchemy is a very bad professional, people need to guild alchemists who help them to do medicine and pharmacy, as a treatment for you as an alchemist can actually gain is not small.
-
Enchanting: not a few professional can really affect your property, but you can enchant. Each ring with 20 treatment is very good, although not major, I fear, than most other professional can provide more.
Macros and plug-ins
Sa as a recovery you can of course use the standard treatment UI. I just suggest:
-
Basic Fubar. Easier to manage all the other plug-ins.
- Pitbull user interface. Flexible and easy to adjust.
- Bartender 3. Actions of management.
-
Grid. The most important plug-ins, Raid profile including damage tolerance, debuff and hate get to know so you can be the first time.
- One Bag / Bank. Integrated backpack / bank.
- Buffalo. Management buff, buff arms and debuff.
-
ESTracker. Track who your Earth Shield, and the remaining states of plug-ins.
- TotemTimers. Timing of the totem.
I suggest that the macro aspects (all treatments) with a macro that enables suspension treatment (and the same effect with the Clique, but with better macro key bindings). In particular, as Raid treatment, you have taken the trouble to quickly switch targets, can not really choose your next target is a big advanced. This macro according to Lesser Healing Wave, Healing Wave, and detoxification, the solution to adjust the disease.
# Showtooltip Lesser Healing Wave (Rank 7)
/ Cast [target = mouseover] Lesser Healing Wave; [harm] Purge (Rank
2)
Macros can be treated naturally quick mouse across your goals and your own. Of course, both with interrupt command to ensure that you can immediately cast quick treatment, even if you’re reading one another.
/ Stopcasting
/ Cast Nature’s Swiftness
/ Stopcasting
# Showtooltip Healing Wave (Rank 12)
/ Cast [target = mouseover] Healing Wave (Rank 12)
/ Stopcasting
/ Cast Nature’s Swiftness
/ Stopcasting
/ Cast [target = player] Healing Wave (Rank 12)
Consumables
Restoration shaman is pretty standard consumables.
Weapons and consumables: [Excellent Mana Oil] (not that new bargain)
Food: [smoked fish spores]
Pharmacy: [potent mixture Reply] [Reply Shattrath potent mixture] or [special effects magic Blood Elixir] + [healing energy Pharmacy]
Enchanting and jewelry
Head: [Glyph of recovery] Thrallmar / Honor Hold Revered
Shoulder: [strong belief in the inscriptions] [powerful oracle inscriptions] Aldor / Scryers worship
Chest: [Enchant Chest - good mana]
Wrist: [Enchant Bracer -
Excellent mana] / [Enchant Bracer - Superior Healing]
Gloves: [Enchant Gloves - Major Healing]
Legs: [Golden Spellthread]
Shoes: [Enchant Boots - Vitality]
Shield: [Enchant Shield - Intellect]
Weapon: [Enchant Weapon -
Specific treatment] (usually in close combat if you set) / [Enchant Weapon
-
Magic stirring] (law group, the effect is equivalent to this group the effect of each additional 8MP5)
Gem restoration shaman is easy to choose. You just use the sapphire, [Royal Nightseye] is the best choice, but only when the socket bonus is not good to give up when it is used [glow Noble Topaz]. Once you start using purple gem, my opinion is the red slot [Teardrop Crimson Spinel], blue tank [Royal Shadowsong Amethyst], yellow tank is also used [Teardrop Crimson Spinel], unless the socket bonus is not good give up, use [glow burning stone].
Demonstration with
Choose what equipment is usually not difficult. That you will find a lot of shaman weapons, jewelry necklace choice mistakes. I will then this part is divided into preschool, T4/T5, T6.
Preschool
Neck: [Vindicator’s Pendant of salvation]
Ring 1: [Vindicator’s Band of Salvation]
Ring 2: [Ancestral Ring] respect Salma
Jewelry 1: [slum prayer book] slums respect
Jewelry 2: [Alchemist’s Stone]
Weapons: [Hand of Eternity] Forging / [Gavel of Pure Light] Chatal worship
Assistant: [Crystal Pulse Shield]
Many people use [the endless cycle of beetles], but you should not. Casting speed by 30% looks good, but it can not help, just in time to increase your random HPS (healing per second) only, plus 45 seconds of built-in CD (probably) so it is not worth you use .
T4/T5
Necklace: [ashes of thorns]
Ring 1: [immortality of the Emerald Ring]
Ring 2: [Naaru Light Guard Ring]
Jewelry 1: [Fel Armor piston]
Jewelry 2: [Alchemist’s Stone]
Weapons: [Vengeful Gladiator’s Salvation]
Assistant: [Mojo plates]
T6
Necklace: [Sagunaer Baron to demand]
Ring 1: [Eternal cured of the Ring]
Ring 2: [Kala Bo Blessing Ring]
Jewelry 1: [Tyrande memory]
Jewelry 2: [Fel Armor piston] [Alchemist’s Stone]
Weapons: [shallow token] / [Kala Bo Crystal Tower]
Assistant: [Mojo plates] / [Touch of Inspiration]
Translator’s Note:
1 This guide was released in January 24, 2008, in view of the version was no problem. But since when, after a few patches, changes a lot. Water Shield, intelligence back to the blue of the buff, to enhance natural changes (instantaneous wolf), and the sun Well BOSS demand for magic speed is already high. But overall still worth learning.
2 This is a gossip. Neg beginning of the article emphasizes the importance of the equipment, but in the SK-gaming5 4 months after the world first kill muru, Neg at 4 days from nihilum switched to SK. In nihilum forum was asked why, the main thieves Epi only a to take his question. doesnt play for progress, only for loot, anybody in nihilum can
back me up on this.Im just happy his SK’s problem now
tbh …Full finished.
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